Blog

  • An Interview with Brotherwise Games
    • Sep 27th 2021
    • Posted by Nelly Steiner

    An Interview with Brotherwise Games

    Brotherwise Games makes incredible games that are highly thematic and immersive. Remember old-school side-scrolling retro video games? Well, Boss Monster takes that idea but instead of assuming the roles of adventurers moving through a dungeon, you are the Boss Monster trying to defeat them. Brotherwise Games was founded by Chris and Johnny O'Neal in 2012 and they have produced excellent games ever since. We had the chance to sit down with Chris and Johnny and get the inside scoop.  (Mox) With games like Call to Adventure and the tie-in products you’ve developed with authors in the past like Patrick Rothfuss and Brandon Sanderson, what do you think it is about board games that makes them work well when it comes to storytelling?(Chris and Johnny) People are natural storytellers. We
  • An Interview with Renegade Game Studios
    • Aug 16th 2021
    • Posted by Nelly Steiner

    An Interview with Renegade Game Studios

    Back for a second time Renegade Game Studios is our Mox Spotlight for August. We last interviewed them in 2019 when Clank! Legacy was about to release, so much has changed since then, but one thing remains the same; Renegade Games is still producing  high quality games that are top sellers at Mox Boarding House. Today we have Sara Erickson (Vice President of Sales and Marketing at Renegade Games Studios) with us to give us all the insider secrets at Renegade games. (Mox) When last we sent you some questions you said you’d love to see a board game more prominently featuring insects. Have you found any in the last couple years you can tell us about and has your dream game theme changed at all?(Sara) There have been a few good bee themed games over the years but a game celebr
  • An Interview with The Rook and The Raven
    • Jul 21st 2021
    • Posted by Nelly Steiner

    An Interview with The Rook and The Raven

    Are you ready to roll up to your next Dungeons & Dragons game in style? Well, with The Rook and The Raven journals you will. These journals are handmade in Chicago by Amber and Déja with lots of love and care. Within its pages, you'll find a wealth of information to help you organize and track your campaign. We're excited to sit down with Déja Augustine (The Rook and The Raven CEO) and learn more about their beautiful products and their company. (Mox Boarding House) What prompted the idea of creating an RPG Journal company?(Déja Augustine) Neither Amber (the Rook half) nor I (the Raven half) actually set out to start a business or build a brand. Amber is our D&D group’s notetaker and Lorekeeper, and one night, she was lamenting that her notebooks weren’t cutting it. Her gaze landed on one
  • Mox Spotlight July: The Rook and The Raven
    • Jul 21st 2021
    • Posted by Nelly Steiner

    Mox Spotlight July: The Rook and The Raven

    The Rook and The Raven specialize in handcrafting premium RPG planners. Their special binding easily allows you to add, remove, and refill pages to craft a custom notebook curated for your specific RPG needs. These notebooks are fully set up for both left and right-handed users. The Rook and The Raven was founded in 2018 and has since become one of the most recognizable premium RPG planners in the country. We're excited to announce that they are our Mox Spotlight through July, so keep reading to find out what our favorite The Rook and Raven products are. The Essential Campaign Diary (For 5E)This is the journal of journals for Dungeons & Dragons 5E RPG players. It comes with character sheets, wet-erase overlays, spell list pages. Additionally, you'll find gridded blank pages for sketching,
  • Mox Spotlight June: Evil Hat Productions
    • Jun 11th 2021
    • Posted by Nelly Steiner

    Mox Spotlight June: Evil Hat Productions

    Evil Hat Productions makes some of our most popular RPG titles including Fate, Blades in the Dark, and Monster of the Week. The origins of Evil Hat, and their first game, Fate, could not be more spontaneous and interesting. During a road trip in 2000 Fred Hicks and Rob Donoghue came up with the basic rules for Fate Core, little did they know where this path would take them. Since then they have published numerous titles that you can find on the shelves at Mox. Fate Core is a flexible RPG systemFate Core SystemFate Core System is an award winning flexible RPG system that can make your dreams a reality. Fantasy? Sci-Fi? Or anything in between? You can do it with Fate. This system makes planning completely unique games possible and is supported by numerous supplements inc
  • An Interview With Looney Labs
    • Apr 13th 2021
    • Posted by DEE CHAPLEAU

    An Interview With Looney Labs

    Who are the creative geniuses who brought us favorites like Fluxx and Pyramid Arcade? Why it’s Looney Labs, of course! The small team at Looney Labs brings a unique and valuable perspective to the board game industry. Their games have a low barrier to entry and provide a delightful experience every time. We were lucky enough to interview Kristin and Andrew Looney to find out more about what makes Looney Labs so special. Looney Labs staff: Kristin Looney (CEO, President, and Business Czar), Andrew Looney (Chief Creative Officer), Laurie Menke (Executive Assistant, Sales & Marketing), Kristen Greer (Operations Manager), Alison Frane (Head Factorum and Customer Service Manager), Morgan Nakroshis (Graphic Design and Product Development)(Mox) Part of your mission is to bring social expe
  • Publisher Spotlight April: Looney Labs
    • Apr 1st 2021
    • Posted by DEE CHAPLEAU

    Publisher Spotlight April: Looney Labs

    Looney Labs is the publisher who brought us fan favorites like Fluxx and Get The MacGuffin. Andrew and Kristen Looney are the husband and wife duo that have consistently design and publish innovative, attractive, and above all, really fun parlor games. The Looneys met during their time as aerospace engineers at NASA and in 1996 decided to pursue their hobby full time. Since then, Looney Labs has been more than successful in committing to their mission “To Create Fun”. Keep reading for a quick rundown on some of their most popular titles. Fluxx Designer: Andrew Looney & Kristen Looney Artist: Raul Castellanos, Michael Hays, Naomi Kageyama, Andrew Looney, & Barbara Spelger Player Count: 2-6 players Suggested Age: 8+ The rules of Fluxx are simple… until they’re not. At the begi
  • An Interview With Thames and Kosmos
    • Mar 15th 2021
    • Posted by DEE CHAPLEAU

    An Interview With Thames and Kosmos

    This month Mox is shining the spotlight on Thames and Kosmos, who brought us favorites such as Targi and Imhotep. We interviewed their Marketing Coordinator Tom Wetzel to find out more about what sets Thames and Kosmos apart from other publishers. (Mox) Tell us about the history of Thames and Kosmos and your mission. How does that influence your board game catalog? (Tom Wetzel) Thames & Kosmos was founded in 2001 by a science museum director and her son, who saw the great need and demand for better education materials — resources for parents and their children that are more engaging, more effective, more relevant, and more fun. Since then, Thames & Kosmos has published more than 250 unique science kits. In 2015, Thames & Kosmos expanded upon its goal to inspire comprehensive, hand